Linchpin – Tipping Point
LINCHPIN
True victory is built upon a firm foundation. If you cannot hold the centre, then all else will crumble swiftly.
SECOND BATTLE ROUND ONWARDS
WHEN: End of the Command phase (or the end of your turn if it is the fifth battle round and you are going second).
If the player whose turn it is does not control the objective marker in their deployment zone, they score 3VP for each objective marker they control.
OR
If the player whose turn it is controls the objective marker in their deployment zone, they score 3VP for controlling that objective marker, and 5VP for each other objective marker they control (up to 15VP per turn).

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Table 5
